Summer Reel 2016

Summer Reel 2016

This montage focuses on personal projects, experiments and moving picture pieces that I created up until now. To keep it short: this is what I am.

The Ride Series

I have been looking to create a mini series in a kind of one-piece-a-week action. I didn’t have to look afar since I really dig motorcycling as well. Nothing better than mixing various styles of animation with the diversity of the whole fuel and oil universe.



Style: 3D-animation w/ live-footage Length: 8’00

„SRC/CRS“ is about being lost and searching, about damnation and loneliness. An unapproachable character is taking the viewer along on a journey through a wasteland of desolation. The surreal and atmospheric video work was part of a thesis and was initially conceived as a silent film. „SRC / CRS“ was written or composed like a piece of music and is to be regarded as a purely cinematic product, since the soundtrack was produced after the video was edited. The „silent“ music video thus plays with the relationship between image and sound, film and music. 

Shot 10Shot 9Shot 5Shot 1 A short breakdown of all steps made in the post.

Inspired by early 20s silent movies the basic idea was „to create a silent music video“. The short film was created without the presence and notion of an existing sound layer, so that the imagery itself would determine the emotionality of the clip.

The goal was to create an atmosphere of uncertainty and mystery. Just like writing lyrics to a song, this procedure should remain as vague as possible in order to give viewers the utmost possible interpretation. So it quickly became clear that the „feel“ of the video had to be more expressive than the plot. An image can be more ambiguous and mysterious as gestures or facial expressions, displayed by an actor. When designing the landscape, I was looking for an effective compromise to create some kind of realism and yet preserve the artificiality of the world, thus creating the greatest possible contrast between the protagonist and the environment.

Shot 6 Shot 3Shot 4Shot 7

Reach For The Sky

Style: 3D-modelling/print

Reach For The Sky is a draft. It is based on some studies for a different project, yet taken a little bit further to become a printed version.

Hand - CU 2 Hand - CU 1

Kick It

Kick-It has been a first time approach to the world of 3D work. It started out as an interior design project to simulate the atmosphere of the beloved football table. The clip mixes the projection and the atmosphere of some game excitement.

Kick It 1 Kick It 2 Kick It 3 Kick It 4 Kick It 5